Why abandon current conventional systems in favor of OSR? Here’s a Great Answer in a Polygon Article.
Also, DO read this: “A Primer For Old School Gaming.”
It’s only 12 ½ pages long.
OSR (AD&D) probably represents the only rule set I’m willing to referee. (You might say something about old dogs and new tricks here)
Anyway, I hope you can follow this advice from the Primer for Old School Gaming: Read the rules as if they’re for a completely new game written last week by a respected game-publishing company.
I maintain that it is a well-thought system based on 1) Creativity & Fun 2) Gravity of Consequences and Rewards 3) Agility of Play.
Here are the resources you’ll need or (in the case of hex paper) maybe want for gaming night:
- **CAMPAIGN ONE NOTE**
- Character Record Sheet
- One small corner of my campaign world: The Night Wolf Inn
Note that this character record sheet will auto-fill most info for you, or you can leave it blank and write them in yourself.
For people who stumbled upon this page, here’s how I made my projection table